-/*
- * PerformAttacks.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "PerformAttacks.h"
#include "../BattleState.h"
#include "../Hero.h"
#include "../Monster.h"
+#include "../TargetSelection.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Ikari.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
using graphics::AnimationRunner;
using std::vector;
namespace battle {
-void PerformAttacks::OnEnterState(Application &c, SDL_Surface *screen) {
+void PerformAttacks::OnEnterState(SDL_Surface *screen) {
battle->CalculateAttackOrder();
numberAnimation.reserve(battle->MaxMonsters() > battle->NumHeroes() + 1 ? battle->MaxMonsters() : battle->NumHeroes() + 1);
numberPosition.reserve(numberAnimation.size());
+ OnResize(screen->w, screen->h);
}
-void PerformAttacks::OnExitState(Application &c, SDL_Surface *screen) {
+void PerformAttacks::OnExitState(SDL_Surface *screen) {
battle->ClearAllAttacks();
}
-void PerformAttacks::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void PerformAttacks::OnResumeState(SDL_Surface *screen) {
}
-void PerformAttacks::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void PerformAttacks::OnPauseState(SDL_Surface *screen) {
}
void PerformAttacks::OnResize(int width, int height) {
-
+ const Resources &res = battle->Res();
+ framePosition = battle->ScreenOffset();
+ frameSize = Vector<int>(
+ battle->Width(),
+ res.titleFrame->BorderHeight() * 2 + res.titleFont->CharHeight());
}
battle->CalculateDamage();
- if (battle->CurrentAttack().isMonster) {
+ if (battle->CurrentAttack().IsMonster()) {
Monster &monster(battle->MonsterAt(battle->CurrentAttack().index));
titleBarText = monster.Name();
targetAnimation = AnimationRunner(monster.MeleeAnimation());
moveAnimation = AnimationRunner(monster.AttackAnimation());
monster.SetAnimation(moveAnimation);
AddNumberAnimations(battle->MonsterAt(battle->CurrentAttack().index).GetAttackChoice().Selection());
+ } else if (battle->CurrentAttack().IsCapsule()) {
+ Capsule &capsule(battle->GetCapsule());
+ titleBarText = capsule.Name();
+ targetAnimation = AnimationRunner(capsule.MeleeAnimation());
+ moveAnimation = AnimationRunner(capsule.AttackAnimation());
+ capsule.SetAnimation(moveAnimation);
+ AddNumberAnimations(capsule.GetAttackChoice().Selection());
} else {
Hero &hero(battle->HeroAt(battle->CurrentAttack().index));
const AttackChoice &ac(battle->HeroAt(battle->CurrentAttack().index).GetAttackChoice());
}
}
- if (titleBarText) titleBarTimer = GraphicsTimers().StartCountdown(850);
+ if (titleBarText) {
+ titleBarTimer = GraphicsTimers().StartCountdown(850);
+ textPosition = battle->ScreenOffset() + Vector<int>(
+ (battle->Width() - std::strlen(titleBarText) * battle->Res().titleFont->CharWidth()) / 2,
+ battle->Res().titleFrame->BorderHeight());
+ }
if (moveAnimation.Valid()) {
moveAnimation.Start(*this);
- if (battle->CurrentAttack().isMonster) {
+ if (battle->CurrentAttack().IsMonster()) {
battle->MonsterAt(battle->CurrentAttack().index).SetAnimation(moveAnimation);
- } else {
+ } else if (battle->CurrentAttack().IsHero()) {
battle->HeroAt(battle->CurrentAttack().index).SetAnimation(moveAnimation);
+ } else {
+ battle->GetCapsule().SetAnimation(moveAnimation);
}
}
if (targetAnimation.Valid()) {
if (ts.IsBad(i)) {
numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
numberPosition.push_back(
- battle->MonsterAt(i).Position());
+ battle->MonsterAt(i).Position() + battle->ScreenOffset());
} else if (ts.IsGood(i)) {
numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
numberPosition.push_back(
- battle->MonsterAt(i).Position());
+ battle->MonsterAt(i).Position() + battle->ScreenOffset());
}
}
} else {
if (ts.IsBad(i)) {
numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().bigNumberSprite));
numberPosition.push_back(
- battle->HeroAt(i).Position());
+ battle->HeroAt(i).Position() + battle->ScreenOffset());
} else if (ts.IsGood(i)) {
numberAnimation.push_back(NumberAnimation(ts.GetAmount(i), battle->Res().numberAnimationPrototype, battle->Res().greenNumberSprite));
numberPosition.push_back(
- battle->HeroAt(i).Position());
+ battle->HeroAt(i).Position() + battle->ScreenOffset());
}
}
}
void PerformAttacks::ResetAnimation() {
if (moveAnimation.Valid()) {
moveAnimation.Clear();
- if (!battle->CurrentAttack().isMonster) {
+ if (!battle->CurrentAttack().IsMonster()) {
battle->HeroAt(battle->CurrentAttack().index).GetAnimation().Clear();
}
}
}
-void PerformAttacks::UpdateWorld(float deltaT) {
+void PerformAttacks::UpdateWorld(Uint32 deltaT) {
}
void PerformAttacks::Render(SDL_Surface *screen) {
- Vector<int> offset(battle->CalculateScreenOffset(screen));
- battle->RenderBackground(screen, offset);
- battle->RenderMonsters(screen, offset);
- battle->RenderHeroes(screen, offset);
- battle->RenderSmallHeroTags(screen, offset);
- RenderTitleBar(screen, offset);
- RenderNumbers(screen, offset);
- RenderTargetAnimation(screen, offset);
+ battle->RenderBackground(screen);
+ battle->RenderMonsters(screen);
+ battle->RenderHeroes(screen);
+ battle->RenderCapsule(screen);
+ battle->RenderSmallHeroTags(screen);
+ RenderTitleBar(screen);
+ RenderNumbers(screen);
+ RenderTargetAnimation(screen);
}
-void PerformAttacks::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) const {
+void PerformAttacks::RenderTitleBar(SDL_Surface *screen) const {
if (!titleBarText || !titleBarTimer.Running()) return;
- int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
- battle->Res().titleFrame->Draw(screen, offset, battle->Width(), height);
+ battle->Res().titleFrame->Draw(screen, framePosition, frameSize.X(), frameSize.Y());
- Vector<int> textPosition(
- (battle->Width() - (std::strlen(titleBarText) * battle->Res().titleFont->CharWidth())) / 2,
- battle->Res().titleFrame->BorderHeight());
- battle->Res().titleFont->DrawString(titleBarText, screen, textPosition + offset);
+ battle->Res().titleFont->DrawString(titleBarText, screen, textPosition);
}
-void PerformAttacks::RenderNumbers(SDL_Surface *screen, const Vector<int> &offset) const {
+void PerformAttacks::RenderNumbers(SDL_Surface *screen) const {
for (vector<NumberAnimation>::size_type i(0), end(numberAnimation.size()); i < end; ++i) {
if (numberAnimation[i].Running()) {
Vector<int> align(numberAnimation[i].Width() / -2, numberAnimation[i].Height() * -3 / 4);
- numberAnimation[i].Draw(screen, numberPosition[i] + align + offset);
+ numberAnimation[i].Draw(screen, numberPosition[i] + align);
}
}
}
-void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen) const {
if (!targetAnimation.Valid() || !targetAnimation.Running()) return;
const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection());
if (ts.TargetsHeroes()) {
for (vector<Vector<int> >::size_type i(0), end(battle->NumHeroes()); i < end; ++i) {
if (ts.IsSelected(i)) {
- targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + offset);
+ targetAnimation.DrawCenter(screen, battle->HeroAt(i).Position() + battle->ScreenOffset());
}
}
} else {
for (vector<Vector<int> >::size_type i(0), end(battle->MaxMonsters()); i < end; ++i) {
if (ts.IsSelected(i)) {
- targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + offset);
+ targetAnimation.DrawCenter(screen, battle->MonsterAt(i).Position() + battle->ScreenOffset());
}
}
}