-/*
- * PerformAttacks.cpp
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#include "PerformAttacks.h"
#include "../BattleState.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
using graphics::AnimationRunner;
using std::vector;
}
-void PerformAttacks::UpdateWorld(float deltaT) {
+void PerformAttacks::UpdateWorld(Uint32 deltaT) {
}
}
}
-void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const {
+void PerformAttacks::RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const {
if (!targetAnimation.Valid() || !targetAnimation.Running()) return;
const TargetSelection &ts(battle->CurrentAttackAttackChoice().Selection());
if (ts.TargetsHeroes()) {