#include "../BattleState.h"
#include "../NumberAnimation.h"
#include "../../geometry/Vector.h"
-#include "../../graphics/ComplexAnimation.h"
+#include "../../graphics/Animation.h"
#include <vector>
private:
app::Application *ctrl;
BattleState *battle;
- graphics::Animation *moveAnimation;
- graphics::Animation *targetAnimation;
+ graphics::AnimationRunner moveAnimation;
+ graphics::AnimationRunner targetAnimation;
const char *titleBarText;
app::Timer<Uint32> titleBarTimer;
app::Timer<Uint32> targetAnimationTimer;