]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.h
reworked PerformAttacks
[l2e.git] / src / battle / states / PerformAttacks.h
index f6157e1bc9d298468f3cfd73ed3950d74c16591e..e0d3df821a0a66f944884048eef1f6c2fbd0d43c 100644 (file)
 
 #include "../../app/State.h"
 
+#include "../BattleState.h"
 #include "../../geometry/Vector.h"
 
-namespace battle {
+#include <vector>
+
+namespace graphics { class Animation; }
 
-class BattleState;
+namespace battle {
 
 class PerformAttacks
 : public app::State {
 
 public:
        explicit PerformAttacks(BattleState *battle)
-       : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { }
+       : ctrl(0), battle(battle), moveAnimation(0), titleBarText(0), cursor(-1) { }
 
 public:
        virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
@@ -41,10 +44,11 @@ private:
 private:
        app::Application *ctrl;
        BattleState *battle;
+       graphics::Animation *moveAnimation;
        const char *titleBarText;
-       app::Timer<Uint32> fakeMoveTimer;
+       app::Timer<Uint32> titleBarTimer;
+       std::vector<BattleState::Order> order;
        int cursor;
-       bool monsters;
 
 };