]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.h
added dummy state that echoes all selected attacks
[l2e.git] / src / battle / states / PerformAttacks.h
diff --git a/src/battle/states/PerformAttacks.h b/src/battle/states/PerformAttacks.h
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+/*
+ * PerformAttacks.h
+ *
+ *  Created on: Aug 10, 2012
+ *      Author: holy
+ */
+
+#ifndef BATTLE_PERFORMATTACKS_H_
+#define BATTLE_PERFORMATTACKS_H_
+
+#include "../../app/State.h"
+
+#include "../../geometry/Vector.h"
+
+namespace battle {
+
+class BattleState;
+
+class PerformAttacks
+: public app::State {
+
+public:
+       explicit PerformAttacks(BattleState *battle)
+       : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { }
+
+public:
+       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+
+       virtual void Resize(int width, int height);
+
+       virtual void HandleEvents(const app::Input &);
+       virtual void UpdateWorld(float deltaT);
+       virtual void Render(SDL_Surface *);
+
+private:
+       void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
+private:
+       app::Application *ctrl;
+       BattleState *battle;
+       const char *titleBarText;
+       app::Timer<Uint32> fakeMoveTimer;
+       int cursor;
+       bool monsters;
+
+};
+
+}
+
+#endif /* BATTLE_PERFORMATTACKS_H_ */