]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/PerformAttacks.h
Merge branch 'master' into menus
[l2e.git] / src / battle / states / PerformAttacks.h
index d060d5a55f38406ed6f0fa11e721fba8569447ad..06ce1b89cd93329719988b561b272fcf1c6982e9 100644 (file)
@@ -24,20 +24,21 @@ class PerformAttacks
 
 public:
        explicit PerformAttacks(BattleState *battle)
-       : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
+       : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
-
-       virtual void Resize(int width, int height);
-
        virtual void HandleEvents(const app::Input &);
        virtual void UpdateWorld(float deltaT);
        virtual void Render(SDL_Surface *);
 
+private:
+       virtual void OnEnterState(SDL_Surface *screen);
+       virtual void OnExitState(SDL_Surface *screen);
+       virtual void OnResumeState(SDL_Surface *screen);
+       virtual void OnPauseState(SDL_Surface *screen);
+
+       virtual void OnResize(int width, int height);
+
 private:
        void CheckAnimations();
        bool HasAnimationsRunning() const;
@@ -51,7 +52,6 @@ private:
        void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
 
 private:
-       app::Application *ctrl;
        BattleState *battle;
        graphics::AnimationRunner moveAnimation;
        graphics::AnimationRunner targetAnimation;
@@ -59,7 +59,7 @@ private:
        app::Timer<Uint32> titleBarTimer;
        app::Timer<Uint32> targetAnimationTimer;
        std::vector<NumberAnimation> numberAnimation;
-       std::vector<geometry::Point<int> > numberPosition;
+       std::vector<geometry::Vector<int> > numberPosition;
        int cursor;
 
 };