void ResetAnimation();
private:
+ void AddNumberAnimations(const TargetSelection &);
+
void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;