public:
explicit PerformAttacks(BattleState *battle)
- : ctrl(0), battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
+ : battle(battle), moveAnimation(0), targetAnimation(0), titleBarText(0), cursor(-1) { }
public:
virtual void HandleEvents(const app::Input &);
void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
- app::Application *ctrl;
BattleState *battle;
graphics::AnimationRunner moveAnimation;
graphics::AnimationRunner targetAnimation;