-/*
- * PerformAttacks.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_PERFORMATTACKS_H_
#define BATTLE_PERFORMATTACKS_H_
private:
void AddNumberAnimations(const TargetSelection &);
- void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderNumbers(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderTitleBar(SDL_Surface *screen) const;
+ void RenderNumbers(SDL_Surface *screen) const;
+ void RenderTargetAnimation(SDL_Surface *screen) const;
private:
BattleState *battle;
app::Timer<Uint32> targetAnimationTimer;
std::vector<NumberAnimation> numberAnimation;
std::vector<math::Vector<int> > numberPosition;
+ math::Vector<int> framePosition;
+ math::Vector<int> frameSize;
+ math::Vector<int> textPosition;
int cursor;
};
}
-#endif /* BATTLE_PERFORMATTACKS_H_ */
+#endif