#include "../../app/State.h"
+#include "../BattleState.h"
+#include "../NumberAnimation.h"
#include "../../geometry/Vector.h"
+#include "../../graphics/ComplexAnimation.h"
+
+#include <vector>
namespace battle {
-class BattleState;
+class AttackAnimation;
class PerformAttacks
: public app::State {
public:
explicit PerformAttacks(BattleState *battle)
- : ctrl(0), battle(battle), titleBarText(0), cursor(0), monsters(false) { }
+ : ctrl(0), battle(battle), moveAnimation(0), attackAnimation(0), titleBarText(0), cursor(-1) { }
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ void CheckNumberAnimation();
+ bool HasAnimationsRunning() const;
+ void ResetAnimation();
+ void AdvanceCursor();
+ bool Finished() const { return cursor >= int(order.size()); }
+
private:
void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
app::Application *ctrl;
BattleState *battle;
+ graphics::Animation *moveAnimation;
+ AttackAnimation *attackAnimation;
const char *titleBarText;
- app::Timer<Uint32> fakeMoveTimer;
+ app::Timer<Uint32> titleBarTimer;
+ std::vector<BattleState::Order> order;
+ std::vector<NumberAnimation> numberAnimation;
+ std::vector<geometry::Point<int> > numberPosition;
int cursor;
- bool monsters;
};