#include "../../app/State.h"
#include "../BattleState.h"
+#include "../NumberAnimation.h"
#include "../../geometry/Vector.h"
+#include "../../graphics/ComplexAnimation.h"
#include <vector>
-namespace graphics { class Animation; }
-
namespace battle {
class PerformAttacks
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ void CheckNumberAnimation();
+ bool HasAnimationsRunning() const;
+ void ResetAnimation();
+ void AdvanceCursor();
+ bool Finished() const { return cursor >= int(order.size()); }
+
private:
void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset);
private:
app::Application *ctrl;
const char *titleBarText;
app::Timer<Uint32> titleBarTimer;
std::vector<BattleState::Order> order;
+ std::vector<NumberAnimation> numberAnimation;
+ std::vector<geometry::Point<int> > numberPosition;
int cursor;
};