-/*
- * PerformAttacks.h
- *
- * Created on: Aug 10, 2012
- * Author: holy
- */
-
#ifndef BATTLE_PERFORMATTACKS_H_
#define BATTLE_PERFORMATTACKS_H_
#include "../../app/State.h"
-#include "../BattleState.h"
#include "../NumberAnimation.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
#include "../../graphics/Animation.h"
#include <vector>
namespace battle {
+class BattleState;
+class TargetSelection;
+
class PerformAttacks
: public app::State {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
void AddNumberAnimations(const TargetSelection &);
- void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderNumbers(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderTargetAnimation(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderNumbers(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
BattleState *battle;
app::Timer<Uint32> titleBarTimer;
app::Timer<Uint32> targetAnimationTimer;
std::vector<NumberAnimation> numberAnimation;
- std::vector<geometry::Vector<int> > numberPosition;
+ std::vector<math::Vector<int> > numberPosition;
int cursor;
};
}
-#endif /* BATTLE_PERFORMATTACKS_H_ */
+#endif