#include "../../app/State.h"
-#include "../BattleState.h"
#include "../NumberAnimation.h"
#include "../../geometry/Vector.h"
#include "../../graphics/Animation.h"
namespace battle {
+class BattleState;
+class TargetSelection;
+
class PerformAttacks
: public app::State {
virtual void Render(SDL_Surface *);
private:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
virtual void OnResize(int width, int height);