]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/RunState.cpp
added Maxim's melee animation
[l2e.git] / src / battle / states / RunState.cpp
index 1a90e280f5f9af70c10478a22470fa9df0ddc825..155313f0f686e675979ad4775815d334a3cc2017 100644 (file)
@@ -70,10 +70,10 @@ void RunState::Render(SDL_Surface *screen) {
 
 void RunState::RenderTitleBar(SDL_Surface *screen, const Vector<int> &offset) {
        int height(battle->Res().titleFrame->BorderHeight() * 2 + battle->Res().titleFont->CharHeight());
-       battle->Res().titleFrame->Draw(screen, Point<int>(offset.X(), offset.Y()), battle->BackgroundWidth(), height);
+       battle->Res().titleFrame->Draw(screen, Point<int>(offset.X(), offset.Y()), battle->Width(), height);
 
        Point<int> textPosition(
-                       (battle->BackgroundWidth() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
+                       (battle->Width() - (std::strlen(battle->Res().escapeText) * battle->Res().titleFont->CharWidth())) / 2,
                        battle->Res().titleFrame->BorderHeight());
        battle->Res().titleFont->DrawString(battle->Res().escapeText, screen, textPosition + offset);
 }