void RunState::HandleEvents(const Input &input) {
if (timer.Finished()) {
+ battle->SetRunaway();
ctrl->PopState(); // pop self
- ctrl->PopState(); // pop battle
}
}
battle->RenderBackground(screen, offset);
battle->RenderMonsters(screen, offset);
battle->RenderHeroes(screen, offset);
- // render small tags
+ battle->RenderSmallHeroTags(screen, offset);
RenderTitleBar(screen, offset);
}