namespace battle {
-void RunState::EnterState(Application &c, SDL_Surface *screen) {
+void RunState::OnEnterState(Application &c, SDL_Surface *screen) {
ctrl = &c;
}
-void RunState::ExitState(Application &c, SDL_Surface *screen) {
+void RunState::OnExitState(Application &c, SDL_Surface *screen) {
ctrl = 0;
}
-void RunState::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
timer = GraphicsTimers().StartCountdown(2500);
}
-void RunState::PauseState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
}