]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/RunState.cpp
renamed state callbacks
[l2e.git] / src / battle / states / RunState.cpp
index c75255c3d1edf51e9cd461066fdfd0c7ea2885d9..56bcbedc7c7db2c7c02dabae00eb2cda0216aec7 100644 (file)
@@ -22,19 +22,19 @@ using geometry::Vector;
 
 namespace battle {
 
-void RunState::EnterState(Application &c, SDL_Surface *screen) {
+void RunState::OnEnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void RunState::ExitState(Application &c, SDL_Surface *screen) {
+void RunState::OnExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
-void RunState::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        timer = GraphicsTimers().StartCountdown(2500);
 }
 
-void RunState::PauseState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }