#include "../BattleState.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
#include "../../graphics/Font.h"
#include "../../graphics/Frame.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
namespace battle {
-void RunState::OnEnterState(Application &c, SDL_Surface *screen) {
+void RunState::OnEnterState(SDL_Surface *screen) {
}
-void RunState::OnExitState(Application &c, SDL_Surface *screen) {
+void RunState::OnExitState(SDL_Surface *screen) {
}
-void RunState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnResumeState(SDL_Surface *screen) {
timer = GraphicsTimers().StartCountdown(2500);
}
-void RunState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void RunState::OnPauseState(SDL_Surface *screen) {
}