#ifndef BATTLE_RUNSTATE_H_
#define BATTLE_RUNSTATE_H_
+#include "../fwd.h"
#include "../../app/State.h"
-
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-
class RunState
: public app::State {
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
+private:
+ void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+
private:
app::Application *ctrl;
BattleState *battle;