]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/RunState.h
cached some of the battle coordinates
[l2e.git] / src / battle / states / RunState.h
index 61c52709848959b42661f279cdce685254f66559..f94bd3e324414e960731977e1199ab35c8ed8e64 100644 (file)
@@ -1,50 +1,48 @@
-/*
- * RunState.h
- *
- *  Created on: Aug 10, 2012
- *      Author: holy
- */
-
 #ifndef BATTLE_RUNSTATE_H_
 #define BATTLE_RUNSTATE_H_
 
-#include "../../app/State.h"
+namespace battle {
+       class BattleState;
+}
 
-#include "../../geometry/Vector.h"
+#include "../../app/State.h"
+#include "../../math/Vector.h"
 
 namespace battle {
 
-class BattleState;
-
 class RunState
 : public app::State {
 
 public:
        explicit RunState(BattleState *battle)
-       : ctrl(0), battle(battle){ }
+       : battle(battle){ }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
-
-       virtual void Resize(int width, int height);
 
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 private:
-       void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
+       virtual void OnEnterState(SDL_Surface *screen);
+       virtual void OnExitState(SDL_Surface *screen);
+       virtual void OnResumeState(SDL_Surface *screen);
+       virtual void OnPauseState(SDL_Surface *screen);
+
+       virtual void OnResize(int width, int height);
+
+private:
+       void RenderTitleBar(SDL_Surface *screen);
 
 private:
-       app::Application *ctrl;
        BattleState *battle;
        app::Timer<Uint32> timer;
+       math::Vector<int> framePosition;
+       math::Vector<int> frameSize;
+       math::Vector<int> textPosition;
 
 };
 
 }
 
-#endif /* BATTLE_RUNSTATE_H_ */
+#endif