]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectAttackType.cpp
renamed state callbacks
[l2e.git] / src / battle / states / SelectAttackType.cpp
index fbd43336769f1c3d570c3e867d948b1340accc3c..351ad1c3584337d85a4d6b4baa3bc20a7a8fc3bb 100644 (file)
@@ -27,15 +27,15 @@ using geometry::Vector;
 
 namespace battle {
 
-void SelectAttackType::EnterState(Application &c, SDL_Surface *screen) {
+void SelectAttackType::OnEnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void SelectAttackType::ExitState(Application &c, SDL_Surface *screen) {
+void SelectAttackType::OnExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
-void SelectAttackType::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectAttackType::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(battle->GetAttackTypeMenu().Selected());
                battle->NextHero();
@@ -46,7 +46,7 @@ void SelectAttackType::ResumeState(Application &ctrl, SDL_Surface *screen) {
        }
 }
 
-void SelectAttackType::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectAttackType::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }