#include "../../app/Application.h"
#include "../../app/Input.h"
#include "../../common/Item.h"
+#include "../../math/Vector.h"
#include <stdexcept>
using app::Application;
using app::Input;
using common::Item;
-using geometry::Vector;
+using math::Vector;
namespace battle {
}
}
-void SelectAttackType::UpdateWorld(float deltaT) {
+void SelectAttackType::UpdateWorld(Uint32 deltaT) {
}