#define BATTLE_SELECTATTACKTYPE_H_
namespace battle {
+ class Battle;
class BattleState;
+ class HeroTag;
+ struct Resources;
+}
+namespace common {
+ class Item;
+}
+namespace graphics {
+ template<class>
+ class Menu;
}
#include "../../app/State.h"
: public app::State {
public:
- explicit SelectAttackType(BattleState *battle)
- : battle(battle) { }
+ SelectAttackType(Battle *battle, BattleState *parent);
public:
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
+public:
+ const Resources &Res() const;
+ graphics::Menu<const common::Item *> &ItemMenu();
+ const graphics::Menu<const common::Item *> &ItemMenu() const;
+ const HeroTag &HeroTagAt(int index) const;
+ const math::Vector<int> &HeroTagPositionAt(int index) const;
+
+ const math::Vector<int> &ScreenOffset() const;
+ int Width() const;
+ int Height() const;
+
private:
virtual void OnEnterState(SDL_Surface *screen);
virtual void OnExitState(SDL_Surface *screen);
void RenderMenu(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
+ BattleState *parent;
math::Vector<int> menuOffset;
};