public:
explicit SelectAttackType(BattleState *battle)
: ctrl(0), battle(battle) { }
- ~SelectAttackType() { }
public:
virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);