#include "../fwd.h"
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
namespace battle {
virtual void OnResize(int width, int height);
private:
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
private:
BattleState *battle;