]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectIkari.cpp
use correct headline in SelectIkari
[l2e.git] / src / battle / states / SelectIkari.cpp
index 4fce8c75b5a1723fb24e50a797322e7bd7f65bc1..22853ce725c36d76fb09f0ef8e153efc3fc9c5d0 100644 (file)
 #include "../../app/Input.h"
 #include "../../common/Ikari.h"
 #include "../../common/Item.h"
-#include "../../geometry/Point.h"
-#include "../../geometry/operators.h"
 #include "../../graphics/Frame.h"
 
 using app::Application;
 using app::Input;
 using common::Ikari;
-using geometry::Point;
 using geometry::Vector;
 using graphics::Frame;
 
@@ -65,8 +62,7 @@ void SelectIkari::HandleEvents(const Input &input) {
                                ac.Selection().SelectMonsters();
                        }
                        if (ikari->GetTargetingMode().TargetsAll()) {
-                               ac.SetType(AttackChoice::MAGIC);
-                               // TODO: remove item from inventory
+                               ac.SetType(AttackChoice::IKARI);
                                ac.SetItem(battle->ActiveHero().IkariMenu().Selected());
                                battle->NextHero();
                                ctrl->PopState();
@@ -111,7 +107,7 @@ void SelectIkari::Render(SDL_Surface *screen) {
 
 void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
        const Frame *frame(battle->Res().selectFrame);
-       Point<int> position(frame->BorderWidth(), frame->BorderHeight());
+       Vector<int> position(frame->BorderSize());
        int width(battle->Width() - 2 * frame->BorderWidth());
        int height(battle->Res().normalFont->CharHeight() * 13);
        frame->Draw(screen, position + offset, width, height);
@@ -119,15 +115,15 @@ void SelectIkari::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
 
 void SelectIkari::RenderHeadline(SDL_Surface *screen, const Vector<int> &offset) {
        const Resources &res(battle->Res());
-       Point<int> position(
+       Vector<int> position(
                        2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
                        2 * res.selectFrame->BorderHeight());
-       res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset);
+       res.normalFont->DrawString(res.ikariMenuHeadline, screen, position + offset);
 }
 
 void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
        const Resources &res(battle->Res());
-       Point<int> position(
+       Vector<int> position(
                        2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
                        2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight());
        battle->ActiveHero().IkariMenu().Draw(screen, position + offset);