Vector<int> position(
2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
2 * res.selectFrame->BorderHeight());
- res.normalFont->DrawString(res.itemMenuHeadline, screen, position + offset);
+ res.normalFont->DrawString(res.ikariMenuHeadline, screen, position + offset);
}
void SelectIkari::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {