]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectIkari.cpp
renamed state callbacks
[l2e.git] / src / battle / states / SelectIkari.cpp
index 22853ce725c36d76fb09f0ef8e153efc3fc9c5d0..898b85c27e8600219abf25966415982c369c7705 100644 (file)
@@ -24,15 +24,15 @@ using graphics::Frame;
 
 namespace battle {
 
-void SelectIkari::EnterState(Application &c, SDL_Surface *screen) {
+void SelectIkari::OnEnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void SelectIkari::ExitState(Application &c, SDL_Surface *screen) {
+void SelectIkari::OnExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
-void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI);
                battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected());
@@ -40,7 +40,7 @@ void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) {
        }
 }
 
-void SelectIkari::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }