]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectIkari.cpp
removed useless comments
[l2e.git] / src / battle / states / SelectIkari.cpp
index 22853ce725c36d76fb09f0ef8e153efc3fc9c5d0..8d2006a4269597802aa287a68cd19341d6082c58 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * SelectIkari.cpp
- *
- *  Created on: Aug 9, 2012
- *      Author: holy
- */
-
 #include "SelectIkari.h"
 
 #include "SelectAttackType.h"
 #include "../../common/Ikari.h"
 #include "../../common/Item.h"
 #include "../../graphics/Frame.h"
+#include "../../math/Vector.h"
 
 using app::Application;
 using app::Input;
 using common::Ikari;
-using geometry::Vector;
+using math::Vector;
 using graphics::Frame;
 
 namespace battle {
 
-void SelectIkari::EnterState(Application &c, SDL_Surface *screen) {
-       ctrl = &c;
+void SelectIkari::OnEnterState(SDL_Surface *screen) {
+
 }
 
-void SelectIkari::ExitState(Application &c, SDL_Surface *screen) {
-       ctrl = 0;
+void SelectIkari::OnExitState(SDL_Surface *screen) {
+
 }
 
-void SelectIkari::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnResumeState(SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::IKARI);
                battle->ActiveHero().GetAttackChoice().SetItem(battle->ActiveHero().IkariMenu().Selected());
-               ctrl.PopState();
+               Ctrl().PopState();
        }
 }
 
-void SelectIkari::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectIkari::OnPauseState(SDL_Surface *screen) {
 
 }
 
 
-void SelectIkari::Resize(int width, int height) {
+void SelectIkari::OnResize(int width, int height) {
 
 }
 
@@ -65,19 +59,19 @@ void SelectIkari::HandleEvents(const Input &input) {
                                ac.SetType(AttackChoice::IKARI);
                                ac.SetItem(battle->ActiveHero().IkariMenu().Selected());
                                battle->NextHero();
-                               ctrl->PopState();
+                               Ctrl().PopState();
                        } else {
                                if (ikari->GetTargetingMode().TargetsSingle()) {
                                        ac.Selection().SetSingle();
                                } else {
                                        ac.Selection().SetMultiple();
                                }
-                               ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor));
+                               Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), ikari->IsMagical() ? battle->Res().magicTargetCursor : battle->Res().weaponTargetCursor));
                        }
                }
        }
        if (input.JustPressed(Input::ACTION_B)) {
-               ctrl->PopState(); // return control to parent
+               Ctrl().PopState(); // return control to parent
        }
        if (input.JustPressed(Input::PAD_UP)) {
                battle->ActiveHero().IkariMenu().PreviousRow();
@@ -93,7 +87,7 @@ void SelectIkari::HandleEvents(const Input &input) {
        }
 }
 
-void SelectIkari::UpdateWorld(float deltaT) {
+void SelectIkari::UpdateWorld(Uint32 deltaT) {
 
 }