#ifndef BATTLE_SELECTIKARI_H_
#define BATTLE_SELECTIKARI_H_
-#include "../fwd.h"
+namespace battle {
+ class BattleState;
+ class SelectAttackType;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+
#include "../../app/State.h"
-#include "../../math/Vector.h"
namespace battle {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private: