]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectItem.cpp
removed useless comments
[l2e.git] / src / battle / states / SelectItem.cpp
index f58a78eaf72fa9eb9c658d7f75b5af8ab3fbd395..2a90b0336a32417233ce769cd9f33b164ddde05c 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * SelectItem.cpp
- *
- *  Created on: Aug 9, 2012
- *      Author: holy
- */
-
 #include "SelectItem.h"
 
 #include "SelectAttackType.h"
 #include "../../app/Input.h"
 #include "../../common/Item.h"
 #include "../../graphics/Frame.h"
+#include "../../math/Vector.h"
 
 using app::Application;
 using app::Input;
 using common::Item;
-using geometry::Vector;
+using math::Vector;
 using graphics::Frame;
 
 namespace battle {
 
-void SelectItem::EnterState(Application &c, SDL_Surface *screen) {
-       ctrl = &c;
+void SelectItem::OnEnterState(SDL_Surface *screen) {
+
 }
 
-void SelectItem::ExitState(Application &c, SDL_Surface *screen) {
-       ctrl = 0;
+void SelectItem::OnExitState(SDL_Surface *screen) {
+
 }
 
-void SelectItem::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnResumeState(SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM);
                battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected());
-               ctrl.PopState();
+               Ctrl().PopState();
        }
 }
 
-void SelectItem::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnPauseState(SDL_Surface *screen) {
 
 }
 
 
-void SelectItem::Resize(int width, int height) {
+void SelectItem::OnResize(int width, int height) {
 
 }
 
@@ -62,22 +56,21 @@ void SelectItem::HandleEvents(const Input &input) {
                        }
                        if (item->GetTargetingMode().TargetsAll()) {
                                ac.SetType(AttackChoice::ITEM);
-                               // TODO: remove item from inventory
                                ac.SetItem(item);
                                battle->NextHero();
-                               ctrl->PopState();
+                               Ctrl().PopState();
                        } else {
                                if (item->GetTargetingMode().TargetsSingle()) {
                                        ac.Selection().SetSingle();
                                } else {
                                        ac.Selection().SetMultiple();
                                }
-                               ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor));
+                               Ctrl().PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().itemTargetCursor));
                        }
                }
        }
        if (input.JustPressed(Input::ACTION_B)) {
-               ctrl->PopState(); // return control to parent
+               Ctrl().PopState(); // return control to parent
        }
        if (input.JustPressed(Input::PAD_UP)) {
                battle->ItemMenu().PreviousRow();
@@ -93,7 +86,7 @@ void SelectItem::HandleEvents(const Input &input) {
        }
 }
 
-void SelectItem::UpdateWorld(float deltaT) {
+void SelectItem::UpdateWorld(Uint32 deltaT) {
 
 }
 
@@ -107,7 +100,7 @@ void SelectItem::Render(SDL_Surface *screen) {
 
 void SelectItem::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
        const Frame *frame(battle->Res().selectFrame);
-       Vector<int> position(frame->BorderWidth(), frame->BorderHeight());
+       Vector<int> position(frame->BorderSize());
        int width(battle->Width() - 2 * frame->BorderWidth());
        int height(battle->Res().normalFont->CharHeight() * 13);
        frame->Draw(screen, position + offset, width, height);