]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectItem.cpp
added run state to flee from battle
[l2e.git] / src / battle / states / SelectItem.cpp
index 97dd63fc33a53d90c32882ba37bba7e2f462d3c0..4701fb94c2a3efbdce8232b698694eb966b419f5 100644 (file)
@@ -50,7 +50,7 @@ void SelectItem::Resize(int width, int height) {
 }
 
 
-void SelectItem::HandleInput(const Input &input) {
+void SelectItem::HandleEvents(const Input &input) {
        if (input.JustPressed(Input::ACTION_A)) {
                if (battle->GetItemMenu().SelectedIsEnabled()) {
                        const Item *item(battle->GetItemMenu().Selected());
@@ -74,9 +74,6 @@ void SelectItem::HandleInput(const Input &input) {
                                }
                                ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().itemTargetCursor));
                        }
-//                     battle->SetAttackType(AttackChoice::ITEM);
-//                     battle->NextHero();
-//                     ctrl->PopState();
                }
        }
        if (input.JustPressed(Input::ACTION_B)) {