]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectItem.cpp
removed lazy fwd headers
[l2e.git] / src / battle / states / SelectItem.cpp
index fe6ce7b3ba7dc9fa8e1addc5382883012317e3d0..85ea773ce4d2420ecbbb2ecdf223585f44497358 100644 (file)
 #include "../../app/Input.h"
 #include "../../common/Item.h"
 #include "../../graphics/Frame.h"
+#include "../../math/Vector.h"
 
 using app::Application;
 using app::Input;
 using common::Item;
-using geometry::Vector;
+using math::Vector;
 using graphics::Frame;
 
 namespace battle {
 
-void SelectItem::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectItem::OnEnterState(SDL_Surface *screen) {
 
 }
 
-void SelectItem::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectItem::OnExitState(SDL_Surface *screen) {
 
 }
 
-void SelectItem::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnResumeState(SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::ITEM);
                battle->ActiveHero().GetAttackChoice().SetItem(battle->ItemMenu().Selected());
-               ctrl.PopState();
+               Ctrl().PopState();
        }
 }
 
-void SelectItem::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectItem::OnPauseState(SDL_Surface *screen) {
 
 }
 
@@ -92,7 +93,7 @@ void SelectItem::HandleEvents(const Input &input) {
        }
 }
 
-void SelectItem::UpdateWorld(float deltaT) {
+void SelectItem::UpdateWorld(Uint32 deltaT) {
 
 }