#include "../fwd.h"
#include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
namespace battle {
virtual void Render(SDL_Surface *);
private:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
- void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
+ void RenderFrame(SDL_Surface *, const math::Vector<int> &offset);
+ void RenderHeadline(SDL_Surface *, const math::Vector<int> &offset);
+ void RenderMenu(SDL_Surface *, const math::Vector<int> &offset);
private:
BattleState *battle;