namespace battle {
-void SelectMoveAction::EnterState(Application &c, SDL_Surface *screen) {
+void SelectMoveAction::OnEnterState(Application &c, SDL_Surface *screen) {
ctrl = &c;
}
-void SelectMoveAction::ExitState(Application &c, SDL_Surface *screen) {
+void SelectMoveAction::OnExitState(Application &c, SDL_Surface *screen) {
ctrl = 0;
}
-void SelectMoveAction::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnResumeState(Application &ctrl, SDL_Surface *screen) {
}
-void SelectMoveAction::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnPauseState(Application &ctrl, SDL_Surface *screen) {
}