]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.cpp
tagged some TODOs
[l2e.git] / src / battle / states / SelectMoveAction.cpp
index 4a19d48a00643e74f82b1d97a0616d8d9cc7d638..5631e69856f166b930cb1fb7023eb97987ff2e97 100644 (file)
 #include "../../app/Input.h"
 #include "../../geometry/operators.h"
 
+using app::Application;
 using app::Input;
 using geometry::Point;
 using geometry::Vector;
 
 namespace battle {
 
-void SelectMoveAction::EnterState(app::Application &c, SDL_Surface *screen) {
+void SelectMoveAction::EnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void SelectMoveAction::ExitState() {
+void SelectMoveAction::ExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
+void SelectMoveAction::ResumeState(Application &ctrl, SDL_Surface *screen) {
+
+}
+
+void SelectMoveAction::PauseState(Application &ctrl, SDL_Surface *screen) {
+
+}
+
 
 void SelectMoveAction::Resize(int width, int height) {
 
@@ -47,6 +56,7 @@ void SelectMoveAction::HandleInput(const app::Input &input) {
                switch (battle->GetMoveMenu().Selected()) {
                        case MoveMenu::ATTACK:
                                ctrl->ChangeState(new SelectAttackType(battle));
+                               battle->NextHero();
                                break;
                        case MoveMenu::CHANGE:
                                // TODO: switch to change state
@@ -73,7 +83,7 @@ void SelectMoveAction::Render(SDL_Surface *screen) {
 void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
        Point<int> position(
                        (battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,
-                       (battle->BackgroundHeight() * 3 / 4) - (battle->GetMoveMenu().Height() / 2));
+                       battle->BackgroundHeight() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
        battle->GetMoveMenu().Render(screen, position + offset);
 }