using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
namespace battle {
-void SelectMoveAction::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectMoveAction::OnEnterState(SDL_Surface *screen) {
}
-void SelectMoveAction::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectMoveAction::OnExitState(SDL_Surface *screen) {
}
-void SelectMoveAction::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnResumeState(SDL_Surface *screen) {
}
-void SelectMoveAction::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnPauseState(SDL_Surface *screen) {
}