]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.cpp
merged Point into Vector
[l2e.git] / src / battle / states / SelectMoveAction.cpp
index 8aa49067df121ee223784ddfaec6d3faca050d15..b2cac81e7357330918b501ee75dcf056d5b82d0d 100644 (file)
 #include "../MoveMenu.h"
 #include "../../app/Application.h"
 #include "../../app/Input.h"
-#include "../../geometry/operators.h"
 
 using app::Application;
 using app::Input;
-using geometry::Point;
 using geometry::Vector;
 
 namespace battle {
@@ -83,9 +81,9 @@ void SelectMoveAction::Render(SDL_Surface *screen) {
 }
 
 void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
-       Point<int> position(
-                       (battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,
-                       battle->BackgroundHeight() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
+       Vector<int> position(
+                       (battle->Width() - battle->GetMoveMenu().Width()) / 2,
+                       battle->Height() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
        battle->GetMoveMenu().Render(screen, position + offset);
 }