]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.cpp
added spell selection battle state
[l2e.git] / src / battle / states / SelectMoveAction.cpp
index bee880be88c418135939da8a01c0ee9336eaa792..c728db0e61c6bd51502329e2ba7a84026d0fa7c1 100644 (file)
@@ -43,7 +43,7 @@ void SelectMoveAction::Resize(int width, int height) {
 }
 
 
-void SelectMoveAction::HandleInput(const app::Input &input) {
+void SelectMoveAction::HandleInput(const Input &input) {
        if (input.IsDown(Input::PAD_UP)) {
                battle->GetMoveMenu().Select(MoveMenu::CHANGE);
        } else if (input.IsDown(Input::PAD_DOWN)) {
@@ -83,7 +83,7 @@ void SelectMoveAction::Render(SDL_Surface *screen) {
 void SelectMoveAction::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
        Point<int> position(
                        (battle->BackgroundWidth() - battle->GetMoveMenu().Width()) / 2,
-                       (battle->BackgroundHeight() * 3 / 4) - (battle->GetMoveMenu().Height() / 2));
+                       battle->BackgroundHeight() - battle->GetMoveMenu().Height() - battle->GetMoveMenu().Height() / 2);
        battle->GetMoveMenu().Render(screen, position + offset);
 }