]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.cpp
removed useless comments
[l2e.git] / src / battle / states / SelectMoveAction.cpp
index 072b03d229791c55ad9d57d93b736f552b503952..d7898742be336598aec7946c4ea9e4badaa2373a 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * SelectMoveAction.cpp
- *
- *  Created on: Aug 7, 2012
- *      Author: holy
- */
-
 #include "SelectMoveAction.h"
 
 #include "RunState.h"
 #include "../MoveMenu.h"
 #include "../../app/Application.h"
 #include "../../app/Input.h"
+#include "../../math/Vector.h"
 
 using app::Application;
 using app::Input;
-using geometry::Vector;
+using math::Vector;
 
 namespace battle {
 
-void SelectMoveAction::OnEnterState(Application &c, SDL_Surface *screen) {
-       ctrl = &c;
+void SelectMoveAction::OnEnterState(SDL_Surface *screen) {
+
 }
 
-void SelectMoveAction::OnExitState(Application &c, SDL_Surface *screen) {
-       ctrl = 0;
+void SelectMoveAction::OnExitState(SDL_Surface *screen) {
+
 }
 
-void SelectMoveAction::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnResumeState(SDL_Surface *screen) {
 
 }
 
-void SelectMoveAction::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectMoveAction::OnPauseState(SDL_Surface *screen) {
 
 }
 
@@ -55,20 +49,20 @@ void SelectMoveAction::HandleEvents(const Input &input) {
        if (input.JustPressed(Input::ACTION_A)) {
                switch (battle->GetMoveMenu().Selected()) {
                        case MoveMenu::ATTACK:
-                               ctrl->ChangeState(new SelectAttackType(battle));
+                               Ctrl().ChangeState(new SelectAttackType(battle));
                                battle->NextHero();
                                break;
                        case MoveMenu::CHANGE:
-                               ctrl->PushState(new SwapHeroes(battle, this));
+                               Ctrl().PushState(new SwapHeroes(battle, this));
                                break;
                        case MoveMenu::RUN:
-                               ctrl->ChangeState(new RunState(battle));
+                               Ctrl().ChangeState(new RunState(battle));
                                break;
                }
        }
 }
 
-void SelectMoveAction::UpdateWorld(float deltaT) {
+void SelectMoveAction::UpdateWorld(Uint32 deltaT) {
 
 }