]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.h
switched geometric scalars from floating to fixed
[l2e.git] / src / battle / states / SelectMoveAction.h
index cd54aed1e0f38c22aa39ea66a2d9dfcb00bf0d86..0e973d4751c2e3698c9d1e8fc5a15bab6cdb74ca 100644 (file)
@@ -10,7 +10,7 @@
 
 #include "../fwd.h"
 #include "../../app/State.h"
-#include "../../geometry/Vector.h"
+#include "../../math/Vector.h"
 
 namespace battle {
 
@@ -23,19 +23,19 @@ public:
 
 public:
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 private:
-       virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnEnterState(SDL_Surface *screen);
+       virtual void OnExitState(SDL_Surface *screen);
+       virtual void OnResumeState(SDL_Surface *screen);
+       virtual void OnPauseState(SDL_Surface *screen);
 
        virtual void OnResize(int width, int height);
 
 private:
-       void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
+       void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
 
 private:
        BattleState *battle;