-/*
- * SelectMoveAction.h
- *
- * Created on: Aug 7, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTMOVEACTION_H_
#define BATTLE_SELECTMOVEACTION_H_
-#include "../fwd.h"
+namespace battle {
+ class Battle;
+ class BattleState;
+ class HeroTag;
+ struct Resources;
+}
+
#include "../../app/State.h"
#include "../../math/Vector.h"
: public app::State {
public:
- explicit SelectMoveAction(BattleState *battle)
- : battle(battle) { }
+ SelectMoveAction(Battle *battle, BattleState *parent);
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
+public:
+ const Resources &Res() const;
+ const math::Vector<int> &ScreenOffset() const;
+ const HeroTag &HeroTagAt(int index) const;
+ const math::Vector<int> &HeroTagPositionAt(int index) const;
+
private:
virtual void OnEnterState(SDL_Surface *screen);
virtual void OnExitState(SDL_Surface *screen);
virtual void OnResize(int width, int height);
private:
- void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderMenu(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
+ BattleState *parent;
+ math::Vector<int> position;
};
}
-#endif /* BATTLE_SELECTMOVEACTION_H_ */
+#endif