]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.h
removed useless comments
[l2e.git] / src / battle / states / SelectMoveAction.h
index 4f88c4fd3e7db4e5a2498accc91bcde15408ab53..1eb7a48d8fb254da7b586d6ad64cbb272fa7eba7 100644 (file)
@@ -1,49 +1,46 @@
-/*
- * SelectMoveAction.h
- *
- *  Created on: Aug 7, 2012
- *      Author: holy
- */
-
 #ifndef BATTLE_SELECTMOVEACTION_H_
 #define BATTLE_SELECTMOVEACTION_H_
 
+namespace battle {
+       class BattleState;
+}
+namespace math {
+       template<class>
+       class Vector;
+}
+
 #include "../../app/State.h"
-#include "../../geometry/Vector.h"
 
 namespace battle {
 
-class BattleState;
-class MoveMenu;
-
 class SelectMoveAction
 : public app::State {
 
 public:
        explicit SelectMoveAction(BattleState *battle)
-       : ctrl(0), battle(battle) { }
+       : battle(battle) { }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
-
-       virtual void Resize(int width, int height);
-
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 private:
-       void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset);
+       virtual void OnEnterState(SDL_Surface *screen);
+       virtual void OnExitState(SDL_Surface *screen);
+       virtual void OnResumeState(SDL_Surface *screen);
+       virtual void OnPauseState(SDL_Surface *screen);
+
+       virtual void OnResize(int width, int height);
+
+private:
+       void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset);
 
 private:
-       app::Application *ctrl;
        BattleState *battle;
 
 };
 
 }
 
-#endif /* BATTLE_SELECTMOVEACTION_H_ */
+#endif