]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.h
renamed app::State's Resize -> OnResize
[l2e.git] / src / battle / states / SelectMoveAction.h
index bce6bfeab13ee01ffb3183a33be6884462093070..2a55a92f7f3e512a4e066e57d23b95423098c3d9 100644 (file)
@@ -8,31 +8,28 @@
 #ifndef BATTLE_SELECTMOVEACTION_H_
 #define BATTLE_SELECTMOVEACTION_H_
 
+#include "../fwd.h"
 #include "../../app/State.h"
 #include "../../geometry/Vector.h"
 
 namespace battle {
 
-class BattleState;
-class MoveMenu;
-
 class SelectMoveAction
 : public app::State {
 
 public:
        explicit SelectMoveAction(BattleState *battle)
        : ctrl(0), battle(battle) { }
-       ~SelectMoveAction() { }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
 
-       virtual void Resize(int width, int height);
+       virtual void OnResize(int width, int height);
 
-       virtual void HandleInput(const app::Input &);
+       virtual void HandleEvents(const app::Input &);
        virtual void UpdateWorld(float deltaT);
        virtual void Render(SDL_Surface *);