]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectMoveAction.h
renamed state callbacks
[l2e.git] / src / battle / states / SelectMoveAction.h
index c1356631beb34421ed53da93d7e353db67dc0c82..f302ebf9ac0b5b36a7175a619af07158d0229f4a 100644 (file)
@@ -8,29 +8,28 @@
 #ifndef BATTLE_SELECTMOVEACTION_H_
 #define BATTLE_SELECTMOVEACTION_H_
 
+#include "../fwd.h"
 #include "../../app/State.h"
 #include "../../geometry/Vector.h"
 
 namespace battle {
 
-class BattleState;
-class MoveMenu;
-
 class SelectMoveAction
 : public app::State {
 
 public:
        explicit SelectMoveAction(BattleState *battle)
        : ctrl(0), battle(battle) { }
-       ~SelectMoveAction() { }
 
 public:
-       virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
-       virtual void ExitState();
+       virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
+       virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
 
        virtual void Resize(int width, int height);
 
-       virtual void HandleInput(const app::Input &);
+       virtual void HandleEvents(const app::Input &);
        virtual void UpdateWorld(float deltaT);
        virtual void Render(SDL_Surface *);