]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectSpell.cpp
removed redundant BattleState::ActiveHeroAttackChoice()
[l2e.git] / src / battle / states / SelectSpell.cpp
index 56f750fd6d17d3f0f326fe0ffeb43e99f1739a6d..3b4573f485f526f0ad80fcae5cf27d8b5552273e 100644 (file)
@@ -36,7 +36,9 @@ void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
 }
 
 void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
-       if (battle->ActiveHeroTargets().HasSelected()) {
+       if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
+               battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
+               battle->ActiveHero().GetAttackChoice().SetSpell(battle->GetSpellMenu().Selected());
                ctrl.PopState();
        }
 }
@@ -54,26 +56,27 @@ void SelectSpell::Resize(int width, int height) {
 void SelectSpell::HandleEvents(const Input &input) {
        if (input.JustPressed(Input::ACTION_A)) {
                if (battle->GetSpellMenu().SelectedIsEnabled()) {
+                       AttackChoice &ac(battle->ActiveHero().GetAttackChoice());
                        const Spell *spell(battle->GetSpellMenu().Selected());
-                       battle->ActiveHeroTargets().Reset();
+                       ac.Selection().Reset();
                        if (spell->GetTargetingMode().TargetsAlly()) {
-                               battle->ActiveHeroTargets().SelectHeroes();
+                               ac.Selection().SelectHeroes();
                        } else {
-                               battle->ActiveHeroTargets().SelectEnemies();
+                               ac.Selection().SelectEnemies();
                        }
                        if (spell->GetTargetingMode().TargetsAll()) {
-                               battle->SetAttackType(AttackChoice::MAGIC);
+                               ac.SetType(AttackChoice::MAGIC);
                                // TODO: remove item from inventory
-                               battle->ActiveHeroAttackChoice().SetSpell(spell);
+                               ac.SetSpell(spell);
                                battle->NextHero();
                                ctrl->PopState();
                        } else {
                                if (spell->GetTargetingMode().TargetsSingle()) {
-                                       battle->ActiveHeroTargets().SetSingle();
+                                       ac.Selection().SetSingle();
                                } else {
-                                       battle->ActiveHeroTargets().SetMultiple();
+                                       ac.Selection().SetMultiple();
                                }
-                               ctrl->PushState(new SelectTarget(battle, parent, &battle->ActiveHeroTargets(), battle->Res().magicTargetCursor));
+                               ctrl->PushState(new SelectTarget(battle, parent, &ac.Selection(), battle->Res().magicTargetCursor));
                        }
                }
        }
@@ -109,7 +112,7 @@ void SelectSpell::Render(SDL_Surface *screen) {
 void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
        const Frame *frame(battle->Res().selectFrame);
        Point<int> position(frame->BorderWidth(), frame->BorderHeight());
-       int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
+       int width(battle->Width() - 2 * frame->BorderWidth());
        int height(battle->Res().normalFont->CharHeight() * 13);
        frame->Draw(screen, position + offset, width, height);
 }