void SelectSpell::Render(SDL_Surface *screen) {
parent->Render(screen);
+ Vector<int> offset(battle->CalculateScreenOffset(screen));
+ RenderFrame(screen, offset);
+ RenderMenu(screen, offset);
+}
+
+void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
const Frame *frame(battle->Res().selectFrame);
Point<int> position(frame->BorderWidth(), frame->BorderHeight());
- Vector<int> offset(battle->CalculateScreenOffset(screen));
int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
// TODO: replace with font height
int height(frame->BorderHeight() * 13);
frame->Draw(screen, position + offset, width, height);
}
+void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
+ Point<int> position(2 * battle->Res().selectFrame->BorderWidth(), 2 * battle->Res().selectFrame->BorderHeight());
+ battle->GetSpellMenu().Draw(screen, position + offset);
+}
+
}