]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectSpell.cpp
renamed app::State's Resize -> OnResize
[l2e.git] / src / battle / states / SelectSpell.cpp
index 0c1dec4e0dd47ab47180119b679a722fc7047c1d..6ea4675efcbbe1c381d4c70148ddec5414a630e0 100644 (file)
@@ -24,15 +24,15 @@ using graphics::Frame;
 
 namespace battle {
 
-void SelectSpell::EnterState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
-void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
                battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected());
@@ -40,12 +40,12 @@ void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
        }
 }
 
-void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }
 
 
-void SelectSpell::Resize(int width, int height) {
+void SelectSpell::OnResize(int width, int height) {
 
 }
 
@@ -63,7 +63,6 @@ void SelectSpell::HandleEvents(const Input &input) {
                        }
                        if (spell->GetTargetingMode().TargetsAll()) {
                                ac.SetType(AttackChoice::MAGIC);
-                               // TODO: remove item from inventory
                                ac.SetSpell(spell);
                                battle->NextHero();
                                ctrl->PopState();