]> git.localhorst.tv Git - l2e.git/blobdiff - src/battle/states/SelectSpell.cpp
renamed app::State's Resize -> OnResize
[l2e.git] / src / battle / states / SelectSpell.cpp
index 65cd8ccdc70173c2ab0e9106588ca249a6fb705f..6ea4675efcbbe1c381d4c70148ddec5414a630e0 100644 (file)
@@ -24,15 +24,15 @@ using graphics::Frame;
 
 namespace battle {
 
-void SelectSpell::EnterState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnEnterState(Application &c, SDL_Surface *screen) {
        ctrl = &c;
 }
 
-void SelectSpell::ExitState(Application &c, SDL_Surface *screen) {
+void SelectSpell::OnExitState(Application &c, SDL_Surface *screen) {
        ctrl = 0;
 }
 
-void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnResumeState(Application &ctrl, SDL_Surface *screen) {
        if (battle->ActiveHero().GetAttackChoice().Selection().HasSelected()) {
                battle->ActiveHero().GetAttackChoice().SetType(AttackChoice::MAGIC);
                battle->ActiveHero().GetAttackChoice().SetSpell(battle->ActiveHero().SpellMenu().Selected());
@@ -40,12 +40,12 @@ void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
        }
 }
 
-void SelectSpell::PauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectSpell::OnPauseState(Application &ctrl, SDL_Surface *screen) {
 
 }
 
 
-void SelectSpell::Resize(int width, int height) {
+void SelectSpell::OnResize(int width, int height) {
 
 }
 
@@ -63,7 +63,6 @@ void SelectSpell::HandleEvents(const Input &input) {
                        }
                        if (spell->GetTargetingMode().TargetsAll()) {
                                ac.SetType(AttackChoice::MAGIC);
-                               // TODO: remove item from inventory
                                ac.SetSpell(spell);
                                battle->NextHero();
                                ctrl->PopState();
@@ -108,7 +107,7 @@ void SelectSpell::Render(SDL_Surface *screen) {
 
 void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
        const Frame *frame(battle->Res().selectFrame);
-       Vector<int> position(frame->BorderWidth(), frame->BorderHeight());
+       Vector<int> position(frame->BorderSize());
        int width(battle->Width() - 2 * frame->BorderWidth());
        int height(battle->Res().normalFont->CharHeight() * 13);
        frame->Draw(screen, position + offset, width, height);