void SelectSpell::Render(SDL_Surface *screen) {
parent->Render(screen);
+ Vector<int> offset(battle->CalculateScreenOffset(screen));
+ RenderFrame(screen, offset);
+ RenderHeadline(screen, offset);
+ RenderMenu(screen, offset);
+}
+
+void SelectSpell::RenderFrame(SDL_Surface *screen, const Vector<int> &offset) {
const Frame *frame(battle->Res().selectFrame);
Point<int> position(frame->BorderWidth(), frame->BorderHeight());
- Vector<int> offset(battle->CalculateScreenOffset(screen));
int width(battle->BackgroundWidth() - 2 * frame->BorderWidth());
// TODO: replace with font height
int height(frame->BorderHeight() * 13);
frame->Draw(screen, position + offset, width, height);
}
+void SelectSpell::RenderHeadline(SDL_Surface *screen, const Vector<int> &offset) {
+ const Resources &res(battle->Res());
+ Point<int> position(
+ 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
+ 2 * res.selectFrame->BorderHeight());
+ res.normalFont->DrawString(res.spellMenuHeadline, screen, position + offset);
+}
+
+void SelectSpell::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) {
+ const Resources &res(battle->Res());
+ Point<int> position(
+ 2 * res.selectFrame->BorderWidth() + res.normalFont->CharWidth(),
+ 2 * res.selectFrame->BorderHeight() + 2 * res.normalFont->CharHeight());
+ battle->GetSpellMenu().Draw(screen, position + offset);
+}
+
}