void SelectSpell::ResumeState(Application &ctrl, SDL_Surface *screen) {
if (battle->ActiveHeroTargets().HasSelected()) {
+ battle->SetAttackType(AttackChoice::MAGIC);
+ battle->ActiveHeroAttackChoice().SetSpell(battle->GetSpellMenu().Selected());
ctrl.PopState();
}
}
}
-void SelectSpell::HandleInput(const Input &input) {
+void SelectSpell::HandleEvents(const Input &input) {
if (input.JustPressed(Input::ACTION_A)) {
if (battle->GetSpellMenu().SelectedIsEnabled()) {
const Spell *spell(battle->GetSpellMenu().Selected());